Wednesday, 17 January 2018

COP3 - Final Character

Using all the knowledge i gained from my studies/reseach, i modelled, textured and rigged my character. This is a very quick simplification of some changes i made along the way...

 
First Modelling/Texturing Pass:



 Further Clothing Design:



Vis-Dev Sculpt to help get a sense of the character in her environment:




Final Model:






COP3 - Character Design

For my COP3 practical i am going to go through the whole process of creating a character. These studies are me getting to grips with trying to merge character with the technical aspects of form and line.





  



After this i decided to make a mood board of character artwork i liked, so when designing my final character i can hopefully infuse some of my influences into it. 




This is my final design for my character:

 
 

COP3 - Colour Studies

Colour is one of my weakest areas and is quite relevent for my COP3 question, therefore i did some colour studies to help learn more about colour and the way colour interacts with light.







COP3 - Texturing Study

For my practical response for my COP3 i am going to model, texture and rig a character. I decided to do quick texture study before texturing my Practical to try learn abit more about it. I also got some sculpting and modelling practice with this.

I am responsable for everything except the character design.




COP3 - studies

To make sure my skills are improving and i'm not just staying in the same place, i decided to do some studies and really try to learn as much as i can about form and rendering so this can inform my practical response.

To study the fundamentals of rendering further i used a book called "How to Render: The Fundamentals of Light, Shadow and Reflectivity", i used these studies to solidify my theoretical understanding of the information in this book.